Gears Of War Fanon:Beginner's Guide/Roleplaying

Welcome to the Gears Fanon Beginner's Guide to Roleplaying! This guide will teach you how to properly participate in a roleplay. Note that it will not teach you how to create a character or how to run a roleplay; those will be different guides.

Please keep in mind that all roleplay owners/DungeonMasters run their roleplays differently. This is a generic guide.

Joining a Roleplay
So you've found a roleplay that interests you. How do you join? A good roleplay will give you prompters, but in case it doesn't, here's what you do:


 * 1. There should be a section labeled "Participants". Edit the section and add your username. You'll probably enter something like this:


 * *Username


 * 2. Now save the page, and scroll down. You're looking for a section that's either labeled "Characters" or "Units" - it depends on the type of roleplay. Enter the names of your characters/units with your username somewhere nearby to mark them as yours:


 * ;Username
 * *Character Name

Congratulations! You've successfully joined a roleplay! Now you just have to wait for the owner of the roleplay to get it started.

Invitation-Only Roleplays
When a community is large, sometimes people will create invitation-only roleplays. They may want specific writers or characters in their roleplay, they may want to only roleplay with people they know well, or they may simply want a bit more control over the participants in general. If a roleplay is marked as invitation only, then you'll likely have to satisfy yourself with simply reading as it plays out. You can ask for an invitation, but don't be disappointed if you're refused.

Participating in the Roleplay
Most roleplays start when the owner creates an introduction or makes the first post. Posts will be labeled individually - generally they are numbered to distinguish where one ends and the next begins. Posts may be signed, but this isn't always necessary - it depends on the roleplay owner's preference. In other words, if the roleplay owner signs his posts, you should probably sign your own. If he doesn't, it's up to you.

Participating in a roleplay is rather like cowriting a story where you only control one element: your characters/units. You control their movements and their speech. But you do not control other characters' reactions to them, because those characters are controlled by different players. And you do not control their goals - this is generally the choice of the roleplay owner. Finally, their ultimate fates are more or less out of your hands. How quickly and cleverly your characters react to their surroundings, how well they interact with other characters, how well they deal with surprise situations - these things determine their fates, though you can choose not to allow a character to be killed if you really don't want them to.